Tuesday, 13 August 2013

Factory Pattern

Factory pattern is one of most used design pattern in Java. This type of design pattern comes under creational pattern as this pattern provides one of the best ways to create an object.

In Factory pattern, we create object without exposing the creation logic to the client and refer to newly created object using a common interface.

Implementation 
We're going to create a Shape interface and concrete classes implementing the Shape interface. A factory class ShapeFactory is defined as a next step.

FactoryPatternDemo, our demo class will use ShapeFactory to get a Shape object. It will pass information (CIRCLE / RECTANGLE / SQUARE) to ShapeFactory to get the type of object it needs.

Class Diagram





Steps 
Use the following steps to implement the above mentioned design pattern.

Step 1 
Create an interface.
Shape.java 

public interface Shape { 
      void draw(); 
}

Step 2 
Create concrete classes implementing the same interface.
Rectangle.java 

public class Rectangle implements Shape { 
   @Override 
    public void draw() { 
         System.out.println("Inside Rectangle::draw() method."); 
     } 
}

Square.java 
public class Square implements Shape { 
      @Override 
       public void draw() { 
                 System.out.println("Inside Square::draw() method."); 
       } 


Circle.java 
public class Circle implements Shape { 
      @Override 
       public void draw() { 
                 System.out.println("Inside Circle::draw() method.");
       }
 }


Step 3 
 Create a Factory to generate object of concrete class based on given information.

ShapeFactory.java 
public class ShapeFactory { 
 //use getShape method to get object of type shape 
public Shape getShape(String shapeType){ 
       if(shapeType == null){ 
            return null;
        } 
      if(shapeType.equalsIgnoreCase("CIRCLE")){ 
           return new Circle(); 
       } else if(shapeType.equalsIgnoreCase("RECTANGLE")){ 
           return new Rectangle(); 
       } else if(shapeType.equalsIgnoreCase("SQUARE")){ 
            return new Square(); 
       } 
    return null; 
    } 
}

Step 4
Use the Factory to get object of concrete class by passing an information such as type.

FactoryPatternDemo.java 
public class FactoryPatternDemo { 
         public static void main(String[] args) { 
              ShapeFactory shapeFactory = new ShapeFactory(); 
             //get an object of Circle and call its draw method. 
            Shape shape1 = shapeFactory.getShape("CIRCLE"); 
            //call draw method of Circle 
            shape1.draw(); 

           //get an object of Rectangle and call its draw method. 
           Shape shape2 = shapeFactory.getShape("RECTANGLE"); 
          //call draw method of Rectangle 
          shape2.draw(); 

          //get an object of Square and call its draw method. 
          Shape shape3 = shapeFactory.getShape("SQUARE"); 
         //call draw method of circle 
          shape3.draw(); 
      } 
}

Step 5 
Verify the output. 
Inside Circle::draw() method. 
Inside Rectangle::draw() method. 
Inside Square::draw() method.

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